1. Facilitate and inspire student learning and creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. a. Promote, support, and model creative and innovative thinking and inventiveness b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
This is an inquiry based project I designed for math students grade 7-9. In this project, students are expected to apply their knowledge of graphs and functions to the real-world issue of pollution. Students will work together in groups and researched a topic related to the general issue of pollution. Students will collaborate with one another on Google Docs to create a final report. In their report, they will explain the causes and hazards associated with their topic. They will also need to analyze different graphs and charts that map the levels of pollution. Students will search for information and graphs related to their topic. In addition, students can use computer programs such as Geogebra, Microsoft Excel, and Google Docs to create their own statistics and graphs.
In this activity, students used the interactive computer program Geogebra to understand the relationship between mathematical formulas and shapes in the real world. It program allowed them to change dimensions within two-dimensional and three-dimensional shapes. For example, students could change the radius of a circle and analyze the effect this had on the circle's circumference and area. During the activity, students worked with one another to answer questions on the worksheet. The questions asked students to recognize patterns and to make predictions based on their knowledge of shapes. Overall, this activity was a unique experience for students because it encouraged them to experiment and to use their crtical thinking skills.
This concept map demonstrates a standard Algebra I students should master by the end of the course: attending to precision. To achieve this standard, students should understand the context of word problems, rounding and adding units when appropriate. Furthermore, students must explain the process they take towards solving word problems. In this example, I lay out the steps taken towards solving the word problem. In addition, I provide an explanation on how and why I reach each step. This concept map can serve as a guide and reference sheet on how to achieve this math standard. I encourage students to follow this format because it encourages them to reflect on the reasoning behind each step. It also allows them to better understand the true context of the problem.
2. Design and develop digital age learning experiences and assessments
Teachers design, develop, and evaluate authentic learningexperiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the Standards•S. a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress c. Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources d. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards, and use resulting data to inform learning and teaching
Students completed a math review quiz on the app Plickers. The format of the quiz was very interactive. To answer each question, students held up QR codes in the direction of the multiple choice answer they selected. Both students and teachers got immediate and detailed feedback for each question on the quiz. For example, the screen would display the number and percentage of students who chose each multiple choice option. So, it was a very effective and efficient way for students to assess their progress and determine their areas of weakness. Such detailed information can also help teachers see what their students are struggling with the most. That way, they can teachers can help students review information before any quiz or test.
Students completed a quiz over Riemann Sums on the website Kahoot. The quiz allowed students to test their knowlege in a fun and engaging way. They competed against their classmates to answer questions correctly. Students were also able to assess their own progress. After each question, the correct and incorrect responses would be marked. In the future, I want to use Kahoot in my classroom because it is both beneficial for me and the students. The students can have fun while they are practicing with the material, and I can assess which questions students need the most help on.
This is an instructional video students made using the interactive whiteboard app Educreations. This was a very creative way for students to exhibit their knowledge. Instead of simply memorizing formulas and procedures, students used their own words to explain the steps taken towards completing the first derivative test. So, this assignment encouraged students to accurately learn key terms and concepts in the lesson.
3.Model digital age work and learning Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.
a. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations b. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation c. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats d. Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning
This is a class newsletter I made using the website Smore. Parents and students can read the information on the newsletter. It has information about me as a math teacher, class objectives, and expectations I have for my class. For example, students can learn about my homework and grading policy. At the top, I put my contact information and a link to my teacher website. That way, students and parents can contact me with any questions. Students and parents can also check my teacher website to see assignment due dates and descriptions.
These are a list of resources I have organized using Symbaloo. Symbaloo is a convenient way for me to access the tools I use for making quizzes and worksheets. You just click a square on the Symbaloo to access the tool you want. I think this is a very useful tool for teachers because they can quickly open more than one website and use the websites for class activities.
I compiled all these posts using the website Storify. I can use these posts to advertise useful tools for teachers and students. For example, on the left column, I put tutorials for Desmos, Educreations, and Geogebra. In the future, I could have my students learn from these tutorials so that they could enhance their graphing skills on the computer. The column at the right has posts that keep students prepared and informed about the SAT. And in the center column, there is a post that encourages students to use Khan Academy when they need help. So in the future, I would like to post regular reminders and announcements to my students This could help my students become more aware of helpful math resources and opportunities to ask for math help.
4.Promote and model digital citizenship and responsibility Teachers understand local and global societal issues and responsibilities in
4. Promote and model digital citizenship and responsibility Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices. a. Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources b. Address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources c. Promote and model digital etiquette and responsible social interactions related to the use of technology and information d. Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools
These are the rules on technology in my classroom. They align the overall goal of promoting the safe and effective use of technology. They encourage students to use technology in the classroom for educational purposes, and they discourage students from using technology in ways that are disruptive to the learning environment. In addition, they inform students on when it is appropriate to use technology in the classroom.
This is a video I made using PowToon. The video gives an overview about what information literacy is and how it can help you. Here, I provide general tips on how you can find information more efficiently and evaluate the quality of resources. In addition, I explain how you can use online and cite resources based on their type of licensing. It also provides some links and additional resources that you can use to learn more about information literacy. Overall, the video provides important information on how you can use technology more effectively and efficiently in your life.
This thinglink poster advertises the Skype. For my future classroom, I plan to use Skype as a form of communication with my students. Students could video chat me to ask me questions about assignments or class content. They could also video chat with each other to discuss material in the class. This will allow me to help students even after school hours. That way, students won't have to wait the next day to ask me any questions they have. In addition, it is a quick alternative to email and a more effective alternative to simple phone calls. Students can show me any problems they are struggling with, and I can give them a visual explanation on how to solve the problem.
5. Engage in professional growth and leadership
Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources. a. Participate in local and global learning communities to explore creative applications of technology to improve student learning b. Exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others c. Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning d. Contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community
During one of my education courses, I completed a service learning project. For the project, I cooperated with a high school math teacher to create a lesson plan and two tools to go along with the lesson activities. This presentation provides information about the instructional video and online quiz I made. It provides instructions and tutorials on how to use each tool. It also lists the content and objectives for each tool. Additional resources related to the lesson are also provided. For example, there are links, reviews, and tutorials for the resources Desmos and Wolfram Mathworld.
During the Hour of Code, I created this program using Disney Infinity Play Lab. During the activity, I was taught simple coding and computer science skills. The tutorials were quick and easy to understand. I learned how to command characters to move and throw objects in different directions. So, the tasks were fun, yet simple to complete. I would encourage both students and teachers to try the Hour of Code so that they can learn basic computer science skills in a quick and engaging way.
This is a review I made for the math game Ratio Martian. In the video, I mention the unique features in the game that assist student learning. I believe this tool is very helpful because it allows students to practice working with ratios in a fun and engaging way. In addition, it can give students immediate feedback on which questions they answer correctly and incorrectly. Overall, I think this game is an effective and efficient way for students to review their knowledge on ratios. So, in my future classroom, I hope to use interactive games and activities like this to help my students learn.